hello,
i'd simulate piano key being pressed have problem.
i use musical instrument shield defines functions noteon(byte channel, byte note, byte attack_velocity) , noteoff(byte channel, byte note, byte release_velocity)
but problem not come shield, it's programming issue:
i want note played once when press key, , played time release , press key again.
but if use this:
then note loop fast, want played once.
i thought of using delay this:
but way can't play key (or one) during 10sec...
to sum up: want noteon activated once in if loop, , re-activated when if goes false true.
any ideas?
thank you.
i'd simulate piano key being pressed have problem.
i use musical instrument shield defines functions noteon(byte channel, byte note, byte attack_velocity) , noteoff(byte channel, byte note, byte release_velocity)
but problem not come shield, it's programming issue:
i want note played once when press key, , played time release , press key again.
but if use this:
code: [select]
if (digitalread(key1)== high)
{
noteon(0, 59, 60)
}
then note loop fast, want played once.
i thought of using delay this:
code: [select]
if (digitalread(key1)== high)
{
noteon(0, 59, 60)
delay (10000)
}
but way can't play key (or one) during 10sec...
to sum up: want noteon activated once in if loop, , re-activated when if goes false true.
any ideas?
thank you.
code: [select]
int key1_val = digitalread(key1);
if (key1_val== high)
{
noteon(0, 59, 60)
key1_val=low; //once low, wont high till key pressed again
}
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